Travelers (OOC)

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Re: Travelers (OOC)

Post by Prussian on Wed Mar 15, 2017 6:44 pm

Hey, if there's any RP that could parody other RPs well, it would be Travelers.

I remember some people who would do that with their characters. Fights that were just endless stalemates because nobody wanted to lose. Characters that constantly held back the actual story because they were too edgy to cooperate with anyone. Fun times!
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Re: Travelers (OOC)

Post by Glict on Wed Mar 15, 2017 7:48 pm

Using evil characters generally doesn't work, unless they're controlled by the GM, and only if the GM is responsible.

Oh and also, there was this one roleplay group that I used to be in. There was this one guy that would powerplay to no end and auto-hit attacks like it was nobodies business. I eventually gave up trying to reason with him, and just left the roleplay.
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Re: Travelers (OOC)

Post by Tarragon on Wed Mar 15, 2017 9:34 pm

Yeah, I once RPed with two people that both had terrible tendencies of auto-ing and godmodding, and also, they would constantly abuse my characters because they were the weakest ones. Soon as our characters met, someone put a bullet into my character's hand without my consent, and later, it didn't matter what ridiculous trick I pulled (ridiculous only because I was getting desperate to give some sort of actual value to my poor, abused characters, and secondly, because everyone else did it), my character was half-dead each time, consistently hurt the entire story, and her family was completely murdered, too. All without ever asking me if that was okay.

What wound up happening, my character gave up trying to go after the people who killed her clan, because she realized that she was just being used as a pawn. This didn't just cause minor issues for those two people, though. The entire plot of the story, even though I had no mod powers or anything, was framed around my one character, and the whole RP died when I quit because I wasn't having fun (Because nobody enjoys their characters constantly being insulted and abused, especially when your character didn't even do anything to deserve that treatment in the first place). They had made the entire plot based around just abusing a single person's character, and they'd invested zero effort into anything else other than asserting how 'evil' their bad guys were, when really, it was just blatant disrespect for the people that joined.


This in mind, 'evil' characters need a motivation for their actions, and there were zero authentic reasons for why my character got shot in the hand, or why they decided to massacre her loved ones when everyone attacked in retaliation for that act of violence, other than perhaps the idea that the character outright relished treating living things in a cruel way, knowing there was nothing that anyone could do to stop him. In that story's sense though, you'd have that underestimated party that was left alive wind up more powerful than expected, kill the murderer, and then have a happy ending because she got her revenge.

Instead, the bad guy immediately revives as some sort of necromancer-lord, and leaves your character almost dead, because a genuine, authentic vampire-killing method that's supposed to work isn't good enough for this sicko, and he would still leave your guy alive because he wants to revel in your hatred.

Or something of that sort?


...these are true stories. They sound ridiculous, but it happened.
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Re: Travelers (OOC)

Post by Prussian on Wed Mar 15, 2017 11:25 pm

I see RPing as more storywriting than playing a game. It's fun all the same - but if you treat it like a game with the idea to get your character "above" the others, you're only going to end up with a mess. Always work together with other people to make sure you get the most out of it. It's not a competition.

But I don't know, I'm pretty sure we all see it that way at this point. Which I just realized I'm very happy for.

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Re: Travelers (OOC)

Post by Tarragon on Thu Mar 16, 2017 9:28 am

Writing stories can entail lots of events happening, sometimes the stories are tragic and sad, and sometimes, they're meant to have happy endings and make people smile. They're supposed to evoke emotion from the reader, but frustration, specifically, is bad, if it's due to the way the story was written. Although it's fine to be upset on the behalf of characters, because that means the reader can relate to them, if you're getting upset because the actual structure of the plot seems stupid (Or the character that's supposed to be the main protagonist seems so stupid you kind of hate them for it), that's just bad writing.


Of course, I say that, but there's also times when people seem to hate characters without ever really specifying why.
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Re: Travelers (OOC)

Post by Celo on Thu Mar 16, 2017 9:52 am

I definitely agree, and consequently always worry that I am angering others in such ways

Though I wouldn't mind if the writing style or something made readers angry when I purposefully try to mess with them. For example, Portrait of the Artist as a Young Man by James Joyce evoked plenty of negative emotions because of the writing style (though the character presentation has to do with some of those emotions, as well). The book's narration improves as the character grows older and learns more, mirroring the thoughts/knowledge of the character. The very first sentence of the book is "Once upon a time and a very good time it was there was a moocow coming down along the road and this moocow that was coming down along the road met a nicens little boy named baby tuckoo..." Meanwhile, the last sentences are " Welcome, O life, I go to encounter for the millionth time the reality of experience and to forge in the smithy of my soul the uncreated conscience of my race. [...] Old father, old artificer, stand me now and ever in good stead." It's really ingenious (especially once you study the structuring and references behind those words), but literary critics of Joyce's time were ticked off by his doing this and having the narration follow a person's thoughts - he even changed subjects at random times in the same way we tend to do so.

--------------------------------------
EDIT
I just now realized that I should have asked if anyone wanted any character interaction before posting in the IC - I'm sorry!

And, one final note: I made a quick sketch of Riley
Riley :

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Re: Travelers (OOC)

Post by Canis_Dirus on Tue Mar 21, 2017 1:47 pm

So Vipera, do you happen to like Beauty and the Beast much?....

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Re: Travelers (OOC)

Post by Celo on Tue Mar 21, 2017 7:47 pm

I stopped debating it and finally decided to add Lexy; we need some sunshine in the rp ;v; I will probably wait for her post in order to allow for a better character introduction and also to let things slow down some
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Re: Travelers (OOC)

Post by Canis_Dirus on Tue Mar 21, 2017 7:49 pm

We have so many characters already, can we not introduce more characters for a while?

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Re: Travelers (OOC)

Post by Celo on Tue Mar 21, 2017 7:50 pm

as I said, I am going to wait (I need to find a way to get Riley to have more character interaction, anyway :/ )
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Re: Travelers (OOC)

Post by Tarragon on Tue Mar 21, 2017 8:01 pm

Vipera before she got Ninja'd:

I had this really weird dream that I'm pretty positive had some sort of Beauty and the Beast reference (It's the movie and all the buzz, but I haven't seen it and I still prefer the original animated one), and that was how I got Konrad's character idea. The dream, despite being surreal, was extremely vivid and I remembered it.

I dreamed I was in this wealthy-looking manor embedded into the side of a cliff, and if you looked out the windows you were level with the tops of trees, and through those you could see that it was just an endless-looking forest that was really dense. The interior of the home itself was dark, but very clean, like there just wasn't activity but someone was still maintaining the place, and a bunch of random baubles and such were just neatly sitting all over scattered tables in weird places, and on the floor, though none of them were dusty, falling over, or broken. There were columns that supported the roof, and although around windows the wall was carefully-carved stone left natural for the most part, the flooring was wooden planks, as were the walls further in. The place was ornate, but it wasn't painfully flashy like Victorian-era furniture-wise. It was relatively more muted, just smooth, curving planks versus geometric or heavily carved.

There was a monster in the dream that didn't seem like he wanted to be seen by people, he was always trying to conceal himself behind columns and doors, or he even left the building and went into the forest, and if you tried to follow him he would try to run and lose you. Even if he didn't run, he always kept a certain distance between himself and others. The monster, for lack of better description, looked extremely similar to Konrad, he had a dragon-like face and a long, fluffy tail that was flexible like a monkey and fluffy like a cat's, and he was covered in pigeon-like feathers. He had very human-like facial expressions and eyes, and when he spoke it sounded more like a man trying to quietly whisper, like he was afraid of scaring someone, or if he was talking to a child. He was wearing clothing a bit more dated-looking. He had a purple velvet cape of sorts, versus a black patch-work trench coat like Konrad does, but otherwise had similar clothing, although there weren't any tears or patches in it.


Ultimately, the character in the dream had such a positive association that I made him into a character, and based the backstory on Beauty and the Beast because there was the association. The difference, though, is that Konrad changed himself, rather than someone else going and helping him, and struggled with his own self-reflection alone. There was no romance involved in Konrad's curse or his redemption, because I don't quite equate romantic love to compassion and kindness, in the sense of what Konrad was lacking. Konrad also never broke his curse due to unfortunate circumstances, because the 'forever' part isn't often used, but it's the major creepy part about a curse, and someone eventually has to fail before it becomes permanent.



Now wouldn't be an ideal time to introduce characters, even if you have them. There is still Central, where your characters are just 'there' because they came from different hotspots we didn't see. Keep in mind, though, this is only Celo's second character, so there's no reason for me to deny it.


At any rate, I hope people who already have a large number of characters (around 3 or more) are settling with what they currently have. If someone who hasn't joined the RP yet submits a character, that's fine, but we're getting to the point that it's going to start getting confusing. If you've already got three characters, no more unless someone dies or leaves at the end of a plot to stay in a world (because that's a non-lethal way to remove characters from plots). I'm not going to approve your character after this point if you've got more than that cap. I don't like character caps, but currently, there's too many ideas and we need to start limiting the main cast. I didn't expect the RP to become as popular as it did, or have so many people joining, but there needs to be a cap if there's going to be this many people participating.
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Re: Travelers (OOC)

Post by Canis_Dirus on Wed Mar 22, 2017 1:27 am

Might be good to allow some character death and such like that. I'm sure some of us wouldn't mind "removing" some of the others to thin the ranks down...

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Re: Travelers (OOC)

Post by Prussian on Wed Mar 22, 2017 8:24 am

I'd have to agree, assuming of course every death is done with the person who controls the player's permission.

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Re: Travelers (OOC)

Post by Canis_Dirus on Wed Mar 22, 2017 11:13 am

Indeed, as long as the controller doesn't whine or BS their way out of it

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Re: Travelers (OOC)

Post by Tarragon on Wed Mar 22, 2017 1:42 pm

Well, then we can have a fight break out at Central (or a mass-shooting, because there's an interesting plot device there that would spice up the story), if people want to hurry up and thin out their ranks a bit and have characters they don't wish to keep, either due to shaky introductions or the perception that they don't know what to do with those characters, or aren't comfortable using them. I've been contemplating this, if people want to do so, because Central would be more fun to RP a fight in. It's an enormous building with huge rooms and high ceilings, imagine gymnasium-sized rooms, or Ikea-scale stuff. It's less cramped as a space, so there's a bit more maneuvering room, and it wouldn't be unusual in the context of what Central is, if someone snapped suddenly or began arguing.

There's also the non-violent route after that for other characters unlikely to fight willingly, which is, they simply decide to go somewhere else and leave the group, versus remaining in the main cast.


That in mind, don't force people to kill their characters if they want to keep them just because whatever character has X power, you need to get the controller's permission. It would be better to say who you want to target with which character in the OOC, and negotiate how things will go before we even get to the fight in the IC.
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Re: Travelers (OOC)

Post by Canis_Dirus on Wed Mar 22, 2017 2:21 pm

I think a fight at Central sounds fun, especially with what you've described. After it concludes, some characters (who might've hidden during the battle) might also decide to leave due to not wanting to deal with the danger such as what just happened.

My OOC intention to everyone is: I will kill you all xD
(except Goose and the communist construct, they're ok)

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Re: Travelers (OOC)

Post by Celo on Wed Mar 22, 2017 5:24 pm

so how long until the timeskip to Central takes place? Smile
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Re: Travelers (OOC)

Post by Tarragon on Wed Mar 22, 2017 5:45 pm

Alright, I'll see if I can get the post in by tomorrow evening. Some people are coming over today and I tend to get writer's block when we have guests (I can't focus easily).
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Re: Travelers (OOC)

Post by Celo on Wed Mar 22, 2017 5:49 pm

I understand that - I am the same way with literally anything. If there are people over, then I cannot draw a complete picture, finish homework, write, or anything because something will come to mind that I will suddenly really want to tell the visitors, or I am afraid of appearing rude by not socializing or something.
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Re: Travelers (OOC)

Post by Valnarian on Thu Mar 23, 2017 6:05 pm

Hello, everyone. This is to let everyone know that, for my own personal reasons, I have decided to withdraw from this particular roleplay. This is a little saddening, but I have decided, for my own reasons as I said, that this is the best. Fortunately, since the RP is still in its early stages, my characters have not become involved in anything essential, and they can be removed easily. From this point, they can simply be ignored, and allowed to disappear. I will be removing them from the Character Thread soon. However, I have been thinking of starting a new RP of my own where I can bring them back, so stay tuned.
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Re: Travelers (OOC)

Post by Celo on Thu Mar 23, 2017 6:37 pm

Life can get p busy, at times UvU. I hope everything for you is alright, however! We'll miss you!
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Re: Travelers (OOC)

Post by Tarragon on Thu Mar 23, 2017 7:45 pm

Alright, then. We'll miss you, hope things turn out!

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Re: Travelers (OOC)

Post by Valnarian on Fri Mar 24, 2017 5:41 pm

Don't worry, I'm not leaving Cameo, just Travelers. I'll still be trying to do the Spacefaring RP. And I have an RP idea of my own that needs some thought.
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Re: Travelers (OOC)

Post by Glict on Fri Mar 24, 2017 7:29 pm

Sorry if this question is stupid. Are we allowed to get off the bus now?
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Re: Travelers (OOC)

Post by Tarragon on Fri Mar 24, 2017 7:36 pm

Yes, everyone is allowed off of the bus. The inside of Central is like an enormous room, and you have free lease to make any kind of NPC you want to run into. Just picture a gigantic IKEA-sized room with white tiles and white-block walls. There's flags hanging from the ceiling that belong to countries people don't recognize. It's a little like an airport inside.

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Re: Travelers (OOC)

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